Antonio Cecchi

Game Designer / UI-UX Designer

About Me

Passionate about video games since childhood, immediately after High School, I enrolled in the Game Design academy of Florence: "The Sign Academy".During the 3 years (2018-2021) at the academy, I learned to tell, teach and entertain through video games.
In particular, I trained my system thinking approach and learnt how to write clear, complete and effective documentation necessary for the development of the project.

While studying at the academy, I found my way as a game designer focusing more on User Experience in general.
For this reason, after graduating, I started to work at Whitesock as a Game Designer, before, and as UX/UI Designer too now.

During these two years, I had the opportunity to work on many projects;
from mobile to VR games, and even non-game experiences, learning through practice (and failure XD) how to apply the skills that I learnt during the academy on my job.
Beyond this, I learnt how important is to work as a team, managing tasks and schedules and organizing the work in a way to get better results with less pressure.Today, I’m happy that what was my childhood dream has become the goal I’m achieving.

I collect the most interesting and important projects for me in this portfolio, you can find them in My Games section.

My Projects

In this section you can find the latest or featured projects, if you want you can check my portfolio

Simbioasi

A puzzle game about managing renewable resources and preserving biodiversity

8 people, 6 months

PROSPERIA

A board game that explores individualism and cooperation, consumerism and sustainability, associationism, and shared value

10 people, 6 months

GIUNTI AL PUNTO

UI/UX Redesign of Giunti Al Punto - Giunticard, the fidelity app of Giunti Editore

1 person, 1 month

Contacts

Florence (50142), Italy+39 3295442209antoniocecchidesign@gmail.com


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

My Portfolio

I collected all the best games i worked on in 3 years of experience as a game designer in this section, enjoy it!

2023

Prosperia

A physical and digital board game that explores individualism and cooperation, consumerism and sustainability, associationism, and shared value.

My Role: Game Designer / UI & UX Designer

Giunti Al Punto App

UI/UX Redesign of Giunti Al Punto - Giunticard, the fidelity app of Giunti Editore

My Role: UI / UX Designer

2022

Leo's World

A musical game designed for children and teenagers with high or low-functioning autism spectrum disorders

My Role: Game Designer / UI & UX Designer

2021

Simbioasi

A puzzle game about managing renewable resources and preserving biodiversity

My Role: Game Designer / Level Designer

2020

Chef Adventure

A poetic narrative game about well-being, as a balance between desire and responsibility

My Role: Game Designer


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

A puzzle game about managing renewable resources and preserving biodiversity

Project Info

My Role: Game Designer / Level Designer

Team: 8 People

Duration: 6 Months

Skills Improved and Problems solved

Level Design

Simbioasi is my first project where I took charge of the entire level design production, from the initial sketches on paper to the intricate blockout in Unity, culminating in an insightful Playtest session.The task that intrigued me the most was skillfully distributing the flowers throughout the entire garden to craft a compelling pacing curve for the players. Given the game's free-roaming nature, the challenge lay in anticipating and guiding players' choices through the garden's level design.This intricate process aimed to orchestrate the players' journey, ensuring they encountered the right difficulty peaks at the appropriate moments, all while allowing for moments of relaxation and enjoyment as they gracefully soared through the vibrant landscape

Shooting System

The development of the shooting system for the main character posed its share of challenges, prompting us to explore a multitude of solutions. Countless iterations were meticulously designed, implemented, and rigorously tested over several days.Two notable examples of these iterations include:Turret Mode: In this mode, when the player decides to shoot, the character remains stationary until the shooting joystick is released.One-Tap Shoot: Instead of holding the shooting button, players simply tap once on the desired location to initiate the shot.Each iteration played a pivotal role in the evolution of the shooting system. The extensive testing and refinement process were instrumental in shaping the final version, which you can experience by downloading the game."


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

CHEF ADVENTURE

A poetic narrative game about well-being, as a balance between desire and responsibility

Project Info

My Role: Game Designer

Team: 9 People

Duration: 6 Months

Skills Improved and Problems solved

Chef Adventure has been my first game published on an online store.
It was a journey full of discoveries, challenges, and failures, but above all, great pleasure and gratitude.
The real emotional moment also came when, at the Italian Videogame Awards, we won the prize for the Best Applied Game!

How is a videogame made

Chef Adventure has been my first get-in-touch with the vibrant realm of video game development, offering a profound learning curve throughout its creation.It provided firsthand insight into the process of crafting a concise game concept, which then evolved into a comprehensive and detailed document known as the Game Design Document (GDD).Moreover, I actively participated in overseeing the implementation of core mechanics and the dialogue system, engaging in weekly tests and iterations until achieving an optimal and satisfying solution.


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

A musical game designed for children and teenagers with high or low-functioning autism spectrum disorders

Project Info

My Role: Project Manager, UI/UX Designer

Team: 16 People

Duration: 6 Months

Skills Improved and Problems solved

UX Design & Accessibility

My first opportunity to showcase my skills in UI/UX design.The most captivating aspect of my role centered around the holistic UX design of the game, particularly noteworthy given that, as detailed in the Project Info above, Leo's World caters to preschool neurotypical children as well as children and teenagers with high or low-functioning autism spectrum disorders.In navigating this unique landscape, my focus extended to crucial elements such as designing and implementing parental controls and conceptualizing various accessibility features, underscoring my commitment to creating an inclusive and user-friendly experience for a diverse audience


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

GIUNTI AL PUNTO

UI/UX Redesign of Giunti Al Punto - Giunticard, the fidelity app of Giunti Editore

Project Info

My Role: UI/UX Designer

Team: 1 Person

Duration: 2 Weeks

Skills Improved and Problems solved

UI/UX Design in practice

My first experience in UI/UX Design for a non-gaming application.I actively participated in the complete development cycle of the Giunti app's user interface, overseeing the UX Design across all stages and steering the UI design, prototyping, and testing processes.Collaborating closely with the front-end developer presented a rewarding challenge as I delved into understanding their requirements and strived for optimal efficiency in our collaborative efforts.

UX Re-Design

One of the important aspects of my role in this project was to redesign the User Experience of the app. Armed with some style guidelines from the client and some development screens of the existing app, I embarked on the challenging task of reimagining and crafting the entire UX from scratch. The process demanded a careful balance between honouring established styles and introducing innovative elements to elevate the overall user interface.


Copyright © 2023 Antonio Cecchi Design. All rights reserved.

A physical and digital board game that explores individualism and cooperation, consumerism and sustainability, associationism, and shared value.

Project Info

My Role: Design Director, UI/UX Designer

Team: 10 People

Duration: 6 Months

Skills Improved and Problems solved

Multiplayer Online

In my role as a game and UX designer, I undertook a formidable challenge with the development of Prosperia. This project pushed the boundaries of my expertise, presenting a particularly demanding aspect in terms of UX and overall design. The incorporation of a multiplayer online feature added a layer of complexity that significantly influenced the entire design and development process. Navigating the intricacies of this dynamic element not only tested my skills but also provided invaluable experience in adapting design strategies to accommodate the evolving nature of multiplayer interactions

Physical vs Digital Boardgame

Being one of the designers behind Prosperia marked a significant milestone in my career as it represented my inaugural venture into board game development. The unique challenge lies in the dual nature of the project, involving the creation of both a physical and digital version simultaneously. Designing for both mediums concurrently posed an intricate puzzle, as decisions made in the physical game's design often diverged from what was effective in the digital realm, and vice versa.

Events & Playtest

Prosperia not only presented the challenge of design but also provided me with invaluable hands-on experience through extensive playtesting. The numerous iterations and playtest sessions allowed me to refine and enhance the game, learning valuable insights along the way. Moreover, the opportunity to showcase Prosperia at two notable events, one in Florence for the 50th Anniversary of Unicoop Firenze and another in Lucca for the Lucca Comics & Games, added an exciting dimension to the project. These events not only allowed me to exhibit the game to a diverse audience but also provided a platform to gather real-time feedback and observations, further enriching my understanding of player engagement and reception in varied settings


Copyright © 2023 Antonio Cecchi Design. All rights reserved.