Junior Game Designer
here some of my studies and other interesting stuff
Customization & Personality
The purpose of the study is to find out if there is a connection between Personality and Customization and if so: how Personality influences Customization choices.
Everything supported by over 30 questionnaires
Level Design Pattern Analysis
The purpose of the study is to better understand level design patterns of platformer-cooperative games.
Unravel 2 is the Game of the Analysis in this case.
here some of my games
- - - Work In Progress - - -
A puzzle game about managing renewable resources and preserving biodiversity
8 people, 6 months
+ or -
Passionate about videogames since childhood, immediately after graduating from Russell-Newton Scientific High School in Scandicci (FI) I enrolled in the Game Design academy of my city.
During the 3 years (2018-2021) at The Sign Academy in Florence, I learned to tell, teach and entertain through video games.
In particular, I learned how to have excellent system thinking and know how to write in clear, complete and effective documentation necessary for the development of the project.
I also developed technical skills of UI/UX and Game Feel with which I understood how to communicate the vision of the system to the player making the most of the principles of User-Centred Design. Examples are 2 commissioned projects for Unicoop Firenze: Simbioasi and Chef Adventure.
The team with which I realized the final project for the academy (WordWar) has often recognized me also an excellent problem-solving ability, good management of interpersonal dynamics and remarkable proactivity in the work done giving me the role of team leader.
Today, I’m happy that what was my childhood dream has become the goal I’m achieving.
Florence (50142), Italy